Tutorials, Workshops, Works-in-Progress 

Industrial Use Cases: Works In Progress

  • Khronos Standards Update for 3D on the WebNeil Trevett: The Khronos Group drives multiple open standards that are critical for 3D on the Web including WebGL, glTF, Vulkan and OpenXR. This up-to the-minute update provides insights into the latest developments and upcoming roadmaps for these vital technologies, and explores how Khronos is working together with the Web3D Consortium and the larger Web 3D community to expand the 3D and XR capabilities of the Web Platform.A Workflow for High-Quality 3D Digitization and Realistic Web
  • Visualization of Apparel Items; Dr. Max Limper (Darmstadt Graphics Group GmbH), Dr. Jochen Fuchs (ZEISS RealScan Technologies). View Details
  • XSeen: A JavaScript Library for XR; Leonard Daly (Daly Realism) View Details

Industrial Use Cases 

  • Development of mobile augmented-reality and virtual-reality simulated training systems; Yu-Lien Chang (National Kaohsiung University of Hospitality and Tourism) and Chia-Ling Tien (Lunghwa University of Science and Technology)
  • Visualization elements of digital twins; Soonhung Han (Korea Advanced Institute of Science and Technology) View Details
  • Holocity: Using Augmented Reality For Visual Analytics Of High-Volume Sensor Data To Support City Planning; Oliver Lock, Tomasz Bednarz and Christopher Pettit (all at The University of New South Wales ).
  • Building a City in the Cloud; a Case Study; Jozef Dobos, Ben Davies, Bogdan Davydov, Pavol Knapo and Andrew Norrie (all at 3D Repo Ltd.)


Building Dynamic Interactive X3D Scenes: A Cookbook

Vincent Marchetti

Imitating the popular “Cookbook” approach to programming languages and
frameworks, we present composable recipes for authoring interactive
X3D scenes for presentation on the web. The intended audience will be
content authors with minimal experience with authoring X3D scenes but
with some background in web page authoring and use of online tools for
developing scripts. Attendees will see demonstrated techniques for
importing 3D geometry as the starting point for the X3D scene. We will
then explain design patterns for using a pointing device to interact
with and modify the scene, displaying useful annotations, assisting
the user in navigating the scene, and in presenting the 3D interactive
scene in a web page context with useful associations between the 3D
graphics and web page controls. Example scenes from the Cultural
Heritage, Computer Aided Engineering, Geographic Information Systems,
and Medical Imaging application areas will be used. The objective will
be to enable attendees to create their own scene using online and open
source tools and to publish them on web pages.

Presentation: Building Dynamic Interactive X3D ScenesA Cookbook

X3D Quickstart and X3D Version 4 Implementations

Don Brutzman and Nicholas Polys 

This summary tutorial explores and demonstrates the value of
interoperability and the opportunities of open, International
Standards Web3D technologies. As a high-level scene graph language and
API above graphics libraries, Extensible 3D (X3D) provides a suite of
standards including multiple data encodings and language bindings. We
will explore the myriad of approaches, tool chains, and applications
for building X3D objects and scenes.

This session also provides a current-draft specification overview
along with all X3Dv4 implementation assets. X3D Version 4 enables
authors to publish interactive 3D content anywhere on the Web, without
restrictions or plugins. Next-generation evolution + revolution is
combined with archival compatibility of existing legacy content. X3D
Version 4 (x3dv4) is a major upgrade to the Extensible 3D (X3D)
Graphics International Standard that aligns with W3C Recommendations
for HTML5 and Document Object Model (DOM). This is major work in
progress, driven by the X3D Graphics Working Group with regular
community outreach.

Attendees familiar with 3D graphics looking for a quick overview of
X3D will find this a helpful with numerous references along with X3D
Version 4 progress review.

 Web3D Quickstart & X3D v4 Tutorial


3D Visualization for Medical Applications 
Presenters: Michael Aratow, Nicholas Polys, Chris Lane, Vince Marchetti, Bill Krause, Ed Hammond
This workshop aims to bring together experts from the fields of medicine, computer graphics, and interactive medical imaging technology to discuss the critical importance of 3D visualization in healthcare from patient and provider education, to diagnosis, therapy , collaborative care, and medical decision-making. Talent in computer graphics is needed to create useful open source tools that will make 3D visualization accessible to all clinicians with an emphasis on catering to peer review and quality assurance processes. This workshop will provide a venue for these communities to come together, generate new knowledge and unlock the value of 3D across healthcare applications.

Workshop on Semantic 3D Content

Presenters: Don Brutzman, Jakub Flotyński, Athanasios Malamos, Jamie Wittenberg (IU)

 The workshop will be organized by the X3D Semantic Web Working Group, whose mission is to publish models to the Web using X3D combined with the Semantic Web standards in order to best gain Web interoperability and enable intelligent 3D applications, feature-based 3D model querying, and reasoning over 3D scenes. 

 Semantic 3D/VR/AR is an emerging field of 3D graphics and animation. The semantic web, which has been derived from metadata and knowledge representation, aims at the evolutionary development of the current web towards a distributed database linking structured content described by ontologies. The semantic web is currently the main approach to building intelligent, explorable 3D applications in a variety of applications and domains, with content and animations described at different levels of abstraction. 

 Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome. The approaches will be considered in the context of building scalable, pervasive 3D/VR/AR systems using different semantic formats (e.g., RDF, RDFS and OWL), 3D formats and browsers. Finally, common fields of interest and opportunities of future collaboration will be identified and discussed.

Presentation: Rectangular Selection of Components in Large 3D Models


Conference dates: July 27-28, 2019

Web3D Community & Working Group Meetings: July 26



Thank You To Our Partners

The Web3D Consortium is a member-funded industry consortium committed to the creation and deployment of open, royalty-free standards that enable the communication of real-time 3D across applications, networks, and XML web services. The Consortium works closely with the ISO, MPEG and W3C standardization bodies to maximize market opportunities for its membership. Visit us at web3d.org.